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Visual Studio 2017 with oxygine problem
Hello everyone, i want to start with oxygine, but have a problem with first compile.
Couse, iv got thoes errors:
unresolved external symbol __imp__fprintf
unresolved external symbol __imp____iob_func
compilator said, that file oxygine_d_lib couse those errors.
anyone know how to fix that?
Visual Studio 2017 with oxygine problem
Hi, could you try oxygine from "ox-move" branch?
https://github.com/oxygine/oxygine-framework/tree/ox-move
Visual Studio 2017 with oxygine problem
Sure, iv compiled it and visual 2017 (Visual Studio 2017 (v141)) shows me that cant find every single .h file from this engine. This shows, when i set for windows sdk 8.1.
But.. when i set up on windows sdk 10.(...)
then its shows error while debugging
Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.
iv installed visual studio 2017 specialy for oxygine. On visual studio 2013 same message:
Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.
Okay, maybe we do this other way, can you tell me, what i need to install, to use your engine?
Like what windows you recomand,version of visual with what features etc.
What youv used to create oxygine? I will try install same setting, and maybe then it will compiled.
Couse i have a windows 7, visual studio 2013 proffesional, visual studio 2017 comunity. Ofc iv installed python, create solution using python command on gen_template.py etc. Done everything you said on videos, and wiki. Maybe i make some misstake, maybe its problem with a settings.
Visual Studio 2017 with oxygine problem
unfortunately I can't reproduce any your errors.
I can succesfully build examples and project created with gen_template
Visual Studio 2017 with oxygine problem
Just installed VS2017 community. And succesfully launched examples.
One thing I only changed is select platform toolset V141 for example and oxygine project.
Visual Studio 2017 with oxygine problem
Okay then, i will try reinstall visual studio, and try once more. Will write soon.
Texturer offsets and scale
Hello
What kind of possibilities do I have to adjust the offset and scale of the bitmap/texture of a sprite?
Let's say I have a big sprite for the ground of the game and even bigger bitmap as it's texture. Can I adjust the position of the bitmap and/or its scale within the sprite?
Texturer offsets and scale
sorry, I don't understand . Could you please clarify your question?
Texturer offsets and scale
do you mean you have TILESET? then you need to check examples/demo/ TestTiled