Build command failed
I tried to launch examples through Android Stuido (no problems with non-oxygine projects).
There was such stuff:
Error while executing process... ndk-build with arguments {NDK_PROJECT_PATH=null...
Android NDK: WARNING: APP_STL gnustl_static is deprecated and will be removed in the next release. Please switch to either c++_static or c++_shared. See https://developer.android.com/ndk/guides/cpp-support.html for more information...
iOS OpenGL ES deprecated and Metal support
@oxygine said in iOS OpenGL ES deprecated and Metal support:
I suppose we have at least couple years:)
While I wish that is the case, it's Apple, known for not caring much about anyone, and with a history of just doing whatever they please.
Anyhow, bgfx is a very good option, and good to know that you're considering it.
Build command failed
thank you!
I updated oxygine-framework (and other oxygine-* f) to latest Android SDK/NDK.
Everything should work out of box when you are importing project with Android Studio.
No auto-resizing of buttons in examples.
I tried examples. I have high resolution display on my phone. Works fine, but buttons are very small, everything else seems to be good. And I would remove logo shaped like bat (in one of examples), because it's probably trademarked.
And screen doesn't change orientation.
I wanted to let know about such flaws and wanted to know: is it already worked out in this engine or it's up to user ?
No auto-resizing of buttons in examples.
it is up to user, SDL, ios/android project settings.
disable smoothing for pixel art, or shader without smoothing
Hi there. Please help me with shader without smoothing for pixel art. Did is possible to disable smoothing for this?
disable smoothing for pixel art, or shader without smoothing
Hi,
If you are loading images with Resources then
https://github.com/oxygine/oxygine-framework/wiki/resources2#linearfilter
disable smoothing for pixel art, or shader without smoothing
Thank you so much, it works!
High performance explanation
ΠΠ΄ΡΠ°Π²ΡΡΠ²ΡΠΉΡΠ΅. ΠΡΠΎΡΠΈΡΠ°Π» Ρ Π²Π°Ρ Π½Π° ΡΠ°ΠΉΡΠ΅ ΠΏΡΠΎ High Performance, Π½ΠΎ ΡΠ°ΠΌ Π½Π΅Ρ Π½ΠΈΠΊΠ°ΠΊΠΎΠΉ ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠΈΠΊΠΈ. ΠΠ°ΠΊΠΈΠ΅ ΠΈΠΌΠ΅Π½Π½ΠΎ Ρ Π²Π°Ρ ΠΎΠΏΡΠΈΠΌΠΈΠ·Π°ΡΠΈΠΈ ΠΏΠΎ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ Π½Π΅Π»ΡΠ·Ρ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ SDL2? ΠΠΎΠΆΠ΅ΡΠ΅ ΠΏΡΠΎΡΡΠΎ ΠΊΠΈΠ½ΡΡΡ ΡΡΡΠ»ΠΊΡ Π½Π° ΠΈΡΡ ΠΎΠ΄Π½ΠΈΠΊΠΈ Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΠΎΡΠ²Π΅ΡΠ°.
Π― Π² ΠΏΡΠΎΡΠ΅ΡΡΠ΅ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ 2.5Π ΠΈΠ³ΡΡ Π² Π΄ΠΈΠΌΠ΅ΡΡΠΈΠΈ. ΠΡΡΠ°ΡΡΡ ΠΏΠΎΠ½ΡΡΡ Π΅ΡΡΡ Π»ΠΈ Π΄Π»Ρ ΠΌΠ΅Π½Ρ ΡΠΌΡΡΠ» ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ Oxygine. ΠΠ· ΡΠΎΠ³ΠΎ ΡΡΠΎ Ρ Π²ΠΈΠΆΡ Π² Wiki, ΠΌΠ½Π΅ ΠΌΠ½ΠΎΠ³ΠΎΠ΅ Π½Π΅ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ.
High performance explanation
High Performance, ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ Π‘++ ΠΈ ΠΏΠΎΠ»Π½ΡΠΉ ΠΊΠΎΠ½ΡΡΠΎΠ»Ρ, Π΅ΡΠ»ΠΈ ΡΡΠ°Π²Π½ΠΈΠ²Π°ΡΡ Ρ Unity ΠΈΠ»ΠΈ ΡΠΊΡΠΈΠΏΡΠΎΠ²ΡΠΌΠΈ Lua Π΄Π²ΠΈΠΆΠΊΠ°ΠΌΠΈ
HP, ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ Π΅ΡΡΡ Π±Π°ΡΡΠΈΠ½Π³ ΠΈ ΠΌΠΈΠ½ΠΈΠΌΠ°Π»ΡΠ½ΡΠΉ ΠΎΠ²Π΅ΡΡ
Π΅Π΄ Π² ΠΊΠΎΠ΄Π΅ Ρ Π³ΠΈΠ±ΠΊΠΈΠΌΠΈ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡΠΌΠΈ.
Π‘ΡΠ°Π²Π½ΠΈΠ²Π°ΡΡ SDL2 ΠΈ Oxygine ΡΠΎΠ²Π΅ΡΡΠ΅Π½Π½ΠΎ Π½Π΅ ΠΊΠΎΡΡΠ΅ΠΊΡΠ½ΠΎ, ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ ΡΡΠΎ ΡΠ°Π·Π½ΡΠ΅ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡ. SDL2 ΡΡΠΎ Π³ΠΎΠ»ΡΠΉ, Π½ΠΈΠ·ΠΊΠΎΡΡΠΎΠ²Π½Π΅Π²ΡΠΉ Π‘