Is there a way to pause a tween
Hi, you can't pause single Tween
but you can pause Actor with all its Children and tweens
https://github.com/oxygine/oxygine-framework/wiki/tips_and_tricks#automatic-pause
how to compile to apk, exe, linux'/OSX/iOS applications
Halo, i am new to this engine but so far i know about game making and stuff.
does anyone know how this thing compile to application?
Need to run the first test
How to catch/react on window resize events
Hello!
Could you, please, provide a few examples? I need to catch window resize events to actually determine the part of Map is going to fit into view port.
Thank you!
How to catch/react on window resize events
Hi, checks SDL events.
easiest way to handle SDL events directly:
core::getDispatcher()->addEventListener(core::EVENT_SYSTEM, [=](Event* ev){
SDL_Event *event = (SDL_Event*)ev.userData;
///check SDL docs for more info
});
don't forget to call getStage()->setSize to new size
How to catch/react on window resize events
Thanks, this is what I looked for!
Is it possible to have onscreen keyboard input ?
I would like to create input into field in my application using onscreen Android keyboard. Is it possible in Oxygen ? Or better don't mess with it for such purpose ? Is it hard ?
Is it possible to have onscreen keyboard input ?
It is easy. SDL already has this functionality
check examples/Demo/TextInput sample
https://github.com/oxygine/oxygine-framework/blob/master/oxygine/src/oxygine/InputText.cpp
iOS OpenGL ES deprecated and Metal support
We are in the process of evaluating several game engines to use for our project, which currently uses another C++ game engine, and we're interested in Oxygine. Our primary concern is support for iOS Metal, and perhaps even Vulkan for Android and such.
From here:
https://developer.apple.com/ios/whats-new/
"Apps built using OpenGL ES will continue to run in iOS 12, but OpenGL ES is deprecated in iOS 12. Games and graphics-intensive apps that previously used OpenGL ES should now adopt Metal."
Is there any plan to support Metal in order to ensure apps continue to run on iOS once OpenGL ES support is removed?
iOS OpenGL ES deprecated and Metal support
Hi, I know about deprecated OpenGLES on iOS, but deprecation doesn't mean that API will be removed soon. I suppose we have at least couple years:)
Even if it will happen suddenly there is https://moltengl.com/moltengl.
But I'm thinking about using https://github.com/bkaradzic/bgfx to support huge amount of all possible rendering APIs.