hi
It is not workting because I haven't configured it for linux
http://prntscr.com/o79lcd
1 arrow - as you see there is not define for linux
2 arrow - I used curl version included to oxygine, and only windows version included to oxygine
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RE: Http linux problem
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RE: Starting a Game Project
- Editor is for UI/dialogs
wiki - how to start: https://github.com/oxygine/oxygine-framework/wiki/start#oxygine-game-recommended
tile map - check examples/Demo/TILEMAP -
RE: Troubles tweening
it should work out of box without any magic
Maybe you missed global update? Or overriden Update? -
RE: getNextSibling() strange returns.
store your Actors list in additional std::vector
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RE: getNextSibling() strange returns.
you pasted really strange code, i dont understand it:)
try this
spActor child = actor->getFirstChild();while(child)
{
logs::messageln(child->getName().c_str());
child = child->getNextSibling();
} -
RE: Work with lights
It is not supported out of box. You may override sprites rendering and implement lightning system via OpenGL with shaders.