Thanks for fast response and tips
I try implementing my own ordering system.
Posts made by master312
Global Z ordering
Is it possible to handle Z priority on global/scene level ?
I need to have actor that is linked to parent, and render another non-linked actor between them.
(Desired results in green picture... Anime character is linked to red square, while cog is not linked to anything)
When I set red actor to z priority to 0, anime actor to 100 and cog to 50 I get something like this.
If this is not possible, i'll implement this feature my self. Any suggestions on where to start would be appreciated Thanks in advance.