Starting a Game Project
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I've been looking for an engine with few dependencies (ideally SDL2-only). I'm trying Oxygine but there are a couple points I would like to understand.
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What is the editor for? I might have missed something obvious but I'm not sure what parts/parts of development it will help with. I couldn't find anything in the wiki. Is it useful for game development?
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What would be the best way to get started on a top-down, scrolling game engine in Oxygine? I want to take advantage of the framework and anything it has that will make the process easier and quicker. Is there already a class that would be suitable for rendering tile-maps?
Thanks!
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- Editor is for UI/dialogs
wiki - how to start: https://github.com/oxygine/oxygine-framework/wiki/start#oxygine-game-recommended
tile map - check examples/Demo/TILEMAP
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@oxygine Cool. Thanks for the clarification. I'll check out the Tiled part of Demo.
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I tried out the demo and it works but it doesn't seem to account for more recent versions of Tiled. At least, the test map I made wouldn't load because the format is quite different. It's easy enough to adapt but I thought that might be noteworthy.
Also, the demo simply draws some tiles. It doesn't demonstrate traversing across a larger map (something that might take up several screens), nor ways to interact with the Tiled data (unless I missed that).
It would be nice to get a little more depth to that demo. I assume collisions would be straight-forward. Does Oxygine have built-in features for cameras?